Black Ops 2 Lag Compensation – Video Proof


Black Ops 2 lag compensation is a theory that’s been growing louder and louder since the release of Treyarch’s FPS.

And we’ve now got the clearest evidence yet to support the theory.

Lag compensation is the theory explaining why you can sometimes land lots of hit markers on players without killing them, and yet they seemingly kill you in one shot. Then, reviewing the killcam, you see minor differences such as you only fired one shot while your killer was firing several.

We don’t know the technical ins and outs of how netcode works, especially that in Black Ops 2, but it supposedly compensates for those with slower internet connections and grants them the advantage in firefights. This line of thought is becoming so common, we’ve heard of players actually quitting matches when they think they’re the host.

This video below shows what both the player sees and what the server sees:

So what do you reckon, having seen the video and based on your own Black Ops 2 experiences? Is lag compensation an actual thing or just poor players clutching at straws to excuse their poor performance?

Source Article from http://www.nowgamer.com/news/1702714/black_ops_2_lag_compensation_video_proof.html

Is Black Ops 2 the Best Call of Duty Game Since Modern Warfare?

Major spoilers for Call of Duty: Black Ops 2 follow. Read on at your own risk. 

Look, I get it- Call of Duty is not the most dearly beloved franchise in the video gaming history. It represents everything “hardcore” gamers dislike about the business model so many publishers have now adopted- yearly releases. A focus on multiplayer. Mindless storylines. Activision. CoD has to be one of the most hated franchises these days- hell, our own review here at GamingBolt was less than enthusiastic about the game, and our author Ravi, too, criticized it quite a lot in his opinion piece. But somehow, each new Call of Duty game manages to sell in droves, crossing 15 million- and sometimes even 20- with each new installment.

People hate how games like Modern Warfare 3- the eighth game in the series- which is more or less exactly the same as Modern Warfare- the fourth game in the series which came out just 5 years before it did- sell more than games like Battlefield or Borderlands, which are carefully and meticulously developed games that provide you more than just 4 hours of single player gameplay. I’ve often bashed the series for the same reasons myself. I don’t just get the players’ anger towards Call of Duty in general, I share it with them.

But with Call of Duty: Black Ops 2, Treyarch and Activision have attempted to do something we all though Call of Duty would never even think of touching with a twelve-feet pole. Black Ops 2 changes the Call of Duty formula, mixes things up, and as a result, it’s the first game that can honestly be recommended to someone who has played 2007′s Modern Warfare and doesn’t want a similar experience. But does this change up of the formula work? Has Black Ops 2 taken a risk, trying to fix something that ain’t broke?

Some might say they have. Well, some might say they haven’t even tried to change anything, but that would be untrue. Anyhoo, Black Ops 2, surprisingly, is the first game in the series since in 5 years that has managed to achieve something that previous entries hadn’t already, and is, as a result, the best Call of Duty game since CoD4.

But what exactly is it that Black Ops 2 does that previous entries in the series haven’t done before? According to me, the biggest change is the inclusion of player choice. Throughout the course of its (still) short campaign, Black Ops 2 offers players to make some pretty huge decisions- shoot a person in the head, or shoot him in the leg; knock out one of your major enemies, or kill him altogether; kill an important figure- actually, several important figures- or let them live. These are all choices that are, on the face value, black and white. The guy’s evil? Of course he deserves to die! That guy’s a positive character? I’ll just kick him in the face and be done with it.

However, Black Ops 2 masks the true nature of these decisions really well. Sometimes, it may not even tell you that you have a choice at all. For example, halfway through the campaign, in one of the 1980s missions, we play as Frank Woods, and we’re told to take a headshot on a guy under the hood we’re told is the main villain of the game, whereas that person is actually Alex Mason, the protagonist of Black Ops and Black Ops 2. Here’s what happened with me-

My superior tells me, again and again, to take the headshot. Again and again, always specifically saying the word “headshot”Something’s fishy here, I think. Hudson, my superior, is being suspiciously mum about this entire mini-operation, and urging me, again and again, to kill the guy under the hood. And all the while, he sounds as if he’s under great duress. I don’t want to take the headshot. I know something is wrong.

But it’s Call of Duty, I think. I have to take a headshot, it’s not as if I had a choice, right? I mean, if I did have a choice, the game would tell me… right? Wrong.

I take the headshot, and lo and behold, my fears come true- Frank Woods has just killed Alex Mason, one of my favourite characters to have been introduced this generation. I’m stumped, absolutely gutted. The people at Treyarch are cruel bastards. It’s only a few hours later while discussing this event with a friend that I find out that if I had shot Mason anywhere but his face, he would have lived and he would have made an appearance at the end of the game. And now I’m even more gutted. killed Alex Mason. I could have saved him, but I killed him.

Looking back, I now realize that Black Ops 2 had too many opportunities for the players to change the way the game ends entirely. Mason could have lived or died, the Cold War could have been ended or it could be raging on, Frank Woods could have lived and died, Menendez could have committed suicide or could have died at the hands of David. Black Ops 2 not only offers you the chance to make some really radical, really tough decisions, it also makes them matter, and what you do has an actual effect on what the ultimate outcome will be.

What does this do, other than making the game feel that much more awesome? It adds a ton of replay value to the game, and the four hour campaign immediately becomes an 8 hour experience, or maybe even a 12 hour one.

But all of it would fall apart if Black Ops 2 had a weak script. Sure, we all liked the set pieces in Modern Warfare 3- the collapse of the Eiffel Tower has to be one of the most memorable moments in gaming last year- but it would have been loads better and much more enjoyable had it been backed by a proper, well thought out storyline.

Now, the original Black Ops had a good storyline. A genuinely good one. The conspiracy theories were at full play in the 2010 shooter, and characters like Alex Mason, Frank Woods and Viktor Reznov made the game come alive. Not to mention the fact that the final twist blew almost all of us away. But with Black Ops 2, Treyarch was on its own for the first time ever.

Infinity Ward had helped Treyarch with the development of every single Call of Duty game till  now, and even the scripts had been co-written by the two studios. With Black Ops 2, Treyarch had full control over the game and the script, and it shows. They worked wonders with the story.

And that’s just the single player. Black Ops 2 makes so many much needed adjustments to the multiplayer component. Killstreaks have been replaced with Scorestreaks, the maps are all really well designed, there’s no more join-in matchmaking and it’s all much more balanced this time around. Even the Call of Duty newbies have a shot at getting to Prestige before Christmas, all thanks to Black Ops 2′s relatively balanced competitive online component.

And I haven’t even begun talking about zombies- it’s got zombies, and it’s full featured. How much more do you need to know other than the fact that you can easily get over ten hours of gameplay just shooting drooling zombies in the face with shotguns and flamethrowers? Instant win.

So yes- Black Ops 2 is the best Call of Duty game since Modern Warfare. No, I wouldn’t say it’s better than CoD4. The 2007 classic made to many revolutionary changes that still reverberate throughout the shooter genre- or gaming in general. But Black Ops 2 has to be the second best CoD game in the franchise’s second era.

Move over, Infinity Ward. Treyarch has taken the wheel, and it’s driving at a breakneck speed.

 

Source Article from http://gamingbolt.com/is-black-ops-2-the-best-call-of-duty-game-since-modern-warfare

Why Call Of Duty Will Never Be Multiplayer Only

 

It’s little more than thinking out loud right now, as Black Ops 2 multiplayer dominates friends lists in the way that Call Of Duty titles before it has.

What if Call Of Duty was just multiplayer?

What if single player was cut out of the package altogether and Activision focused on the half of the game with more legs, with the DLC and ultimately, by which its long-term success is judged?

It’s intriguing to think about, if only because Activision’s FPS dominates the online landscape for consoles whenever it’s released. However, it’s highly unlikely to happen.

Here’s why.

Call Of Duty Marketing Campaign Needs Single Player

This is a bigger deal than you may realise. Every game needs a visible presence through boxart, posters and various assets, such as Shepard for Mass Effect or Nathan Drake for Uncharted.

That’s easy for third-person games but FPS games struggle because you don’t actually see who you’re controlling. It’s why some games create characters specifically for the advertising campaign, such as Medal Of Honor’s bearded soldier. Ubisoft focused on Vaas, the antagonist, for Far Cry 3. The Black Ops games use ambiguous silhouettes.

Activision makes up for this lack of identity with bombastic TV and internet adverts. It’s not about who you’re playing but what you’re seeing, much like the games themselves, as you play spectator to buildings toppling and searing explosions.

In creating Call Of Duty’s campaign, Infinity Ward and Treyarch is also creating a huge catalogue of assets and set-pieces for Activision to use for its marketing campaign. Look at the launch trailer for Black Ops 2. It’s made up entirely of single-player material, focusing on cutscenes and set-pieces over actual gameplay.

Having a campaign also means big names can be drafted in to lend extra weight and credibility to the marketing campaign. It was hard to avoid the knowledge that David S. Goyer wrote the story for Black Ops 2, and that you should care about him because he wrote the story for The Dark Knight Rises.

Multiplayer is a huge draw but it has to serve players over spectacle, and so it just can’t compete on a marketing level because there are no set-pieces to draw from.

Watching a no-scope sniper montage set to Back In Black isn’t the same as watching flaming aircraft carriers, helicopters crashing into huts, men jumping off rainy cliffs, buses sliding down a street, cars driving out of buildings and so on.

To tell people that they’ll get to experience the same action that they’re seeing in the adverts is a powerful message and one that can’t be replicated by multiplayer, which lacks both the spectacle and demands a certain level of player skill before it can really be enjoyed.

 

No Single Player Means Less Money For Activision

One line of thinking is that Activision can split up Call Of Duty into the single player half and the multiplayer half, so you can get exactly what you want without paying full whack (Zombies or Special Ops falling under the multiplayer half, presumably).

This move wouldn’t be without precedent. Starhawk is one such game that was sold by Sony in distinct ‘halves’, so you could buy the multiplayer only.

Halo 4 had multiplayer on a separate disc to single-player and some owners sold that disc separately on eBay, showing there was demand there for a multiplayer-only experience.

However, the main reason Activision won’t do split Call Of Duty up into distinct halves is that millions are currently forking out for a full-price game, even if they only want to play multiplayer. So to offer up the multiplayer half only with a lower price would mean less money for Activision, which won’t be a particularly attractive route for Activision to take.

 

Single Player Trumps Other Military FPS Games

A worthy single-player campaign is something every military FPS has struggled with in the past. Homefront had potential but struggled with tone and was far too brief. Battlefield 3 was a glitchy mess and too often, it was dull. Medal Of Honor: Warfighter was also struggled with tone had pacing issues. Crysis 2 had patchy AI undermining its design.

In comparison, Call Of Duty’s campaigns are solid, entertaining affairs and although the series has often had to fight claims that it’s not innovating enough, each title does just about enough to justify each sequel.

Black Ops 2 is hardly the biggest surprise in gaming this year – grab gun, point gun, shoot gun – but its multiple paths and sci-fi setting does help it feel relevant.

Multiplayer is wildly subjective, more so than single-player, as it has to take into account a wider variety of players – those who play with friends versus those who play on their own, those who prefer a hardcore competitive environment versus those who want to blow things up, and so on. So Call Of Duty’s multiplayer versus the competition, particularly Battlefield, is another debate for another time.

But in terms of single-player, Call Of Duty’s campaign is better than rival military FPS games, and that’s a powerful trump card for Activision to have.

 

Some People Just Want Campaign

“Who plays these games for single player?” is the common war cry when games like Medal Of Honor: Warfighter, Homefront and so on limp past review stage with less than impressive scores. But the fact is, many people do, for different reasons.

The most obvious one is lack of internet. This doesn’t necessarily mean a complete absence of internet (although this can also be a problem) but rather, internet that’s fast enough to sustain Call Of Duty’s multiplayer to levels where you won’t be screaming at your TV with rage.

It’s especially true for those just over 18, where they’re stuck using internet at uni or internet in shared accommodation. It’s not easy playing anything online when you have one room-mate on Netflix, another on Guild Wars 2 and yet another downloading South Park season 8.

The ultra-competitive environment that boils over into hostility also puts potential players off, as they’re either put off by the abuse dribbling down their headsets or the quick kill nature that sees new players endlessly dying over and over again until they can get a handle on how to play.

So the campaign still has a lot of appeal for those, plus we’d imagine the majority of players buy Call Of Duty for both single player and multiplayer.

But as a final point, consider this. Call Of Duty: Black Ops sold 11.66 million to date. Now if only 10% of Call Of Duty players pick it up for campaign mode – and going by anecdotal evidence, that figure feels quite low – that means Activision is missing out on 1.1 million sales.

So again, would Activision really consider making its series multiplayer only and miss out on those sales? It’s highly unlikely.

Source Article from http://www.nowgamer.com/news/1699771/why_call_of_duty_will_never_be_multiplayer_only.html

Black Ops 2 shifts over 200,00 at Japanese launch

Animal Crossing: New Leaf continues dominate at the top as sales pass one million after three weeks.

Call of Duty: Black Ops 2 screenshot

Activision’s Call of Duty: Black Ops 2 sold over 200,000 copies at launch in Japan, according to data published by Media Create for the week ended November 25.

Published by Square Enix in Japan, the PS3 version of Black Ops 2 sold 197,350 copies and charted at No.2, whilst the Xbox 360 version charterd at No.6 with 22,177 copies sold. In November 2010 the original Black Ops managed a combined 160,000 copies, highlighting a big improvement for the franchise in 2012.

It was Nintendo’s Animal Crossing: New Leaf which continued at the top of the chart, however, with third week sales of 213,414 bringing the life to date figure to 1,106,758 copies. The game is fast approaching the 1,420,184 total of New Super Mario Bros. 2, which charted at No.5 this week with 34,971 copies.

In the hardware chart the 3DS is showing no signs of fatigue, selling 162,077 units. The 3DS life to date figure is now only weeks away from surpassing the PS3: 8,420,471 plays 8,649,457. PS Vita slumped back under 10,000 units once again, moving only 9,712 units.

Source: NeoGAF

Source Article from http://www.videogamer.com/xbox360/call_of_duty_black_ops_2/news/black_ops_2_shifts_over_200_00_at_japanese_launch.html

Treyarch reaches out to Hardcore Community

20121127-084024.jpg

It’s no secret that the Call of Duty Hardcore Community has been aching for more Hardcore modes to play on. With only 4 modes out of the box, it’s only a matter of time before more are added or considered.

Treyarch’s David Vonderhaar recently paid a visit to the Official Call of Duty Forums to reach out to fans and see what they would like to see next in Hardcore Playlist. It’s just an open discussion for now so no promises just yet, but it’s still a start. We always asummed Hardcore wasn’t the most popular but we had no idea how low the demand was.

You can read (and reply) to the thread HERE.

David Vonderhaar’s message after the break…

 

Hello,

I know the Hardcore crowd loves Hardcore. I love me some Hardcore Search & Destroy, personally. You are a small enough community where I feel like I know some of you personally.

The problem here is that not every gamemode playable in a hardcore variant has sufficent enough traffic to warrant having it’s own playlist.

Hardcore Free-For-All, for example, has a very low traffic count. This makes Matchmaking in that playlist more difficult.

While I’m sure that the 4000 people in it right now are loving it, I’m just being open with with you when I say that something with less than 1% of the total population barely justifies it’s own playlist.

What follows next is a discussion point. It’s not a committement or a guarantee. I am taking feedback as we think about how to provide more hardcore game modes as Public Playlists without fragmenting the small Hardcore community or matchmaking.

I would appreciate it if you please keep your posts on-topic and civil. Please hardcore community, police your own. I am counting on you to make it worthwhile to have a thread going.

As a snapshot in time, these are the Hardcore modes in order of popularity.

1. Hardcore TDM (by a large margin)
2. Hardcore CTF
3. Hardcore Search
4. Hardcore FFA

Where do you go from here? Sacrifice Hardcore FFA for a Moshpit, Kill Confirmed, or something else entirelly?

Some of you will be tempted to say “Give every game mode it’s own Hardcore playlist.” Save yourself some trouble. I totally get it. You like Hardcore.

However, Hardcore is not a gamemode. It’s a variant on the game rules. One that is popular with a very passionate, but very small crowd of people.

Keeping the 80,000 (or so, across 2 platforms) of you together and able to play together has to be a priority over any specfic variant.

Finally, in case you are just joining us on this game, we go through this every two years with you.

This year is no different. We put out the game. We then figure out what is popular amongst the Hardcore (and other variant, but relatively small communities), and we make adjustments that are in the best intrests of the game and the community. This year is no different. Of course we’ll make adjustments. We always do.

Vahn

SOURCE: Official Call of Duty Forums Via @xMaccabix

 

Source Article from http://www.charlieintel.com/2012/11/27/treyarch-reaches-out-to-hardcore-community/

Black Ops 2 on Wii U Vs. PS3. Vs Xbox 360 visual showdown

Black Ops 2 on Wii U Vs. PS3. Vs Xbox 360 visual showdown

Call of Duty: Black Ops 2 has already had a decent reception on both PS3 and Xbox 360 with debates about which one looks better, therefore, throwing the new Wii U version into the mix we have high expectations concerning the capabilities and performance of this console. The GamePad feature on Nintendo’s new system should add a refreshing enhancement to this title, but we are interested in the thoughts of Black Ops 2 visually in regards to the various platforms.

The notion that the Wii U console should utilize this game and perform better than the Xbox version is down to the impression this is an enhanced 360 ported to Nintendo’s new system, and this should be an easy task, but Eurogamer feel that we are looking at exactly the same presentation, with more similarities than first expected. With the same 880×720 native resolution, as well as sharp upscaling filter they compare all platforms donning the game, and remarkable close comparisons are made concerning the image quality on the Xbox 360.

Those with the PC version will notice this platform shows Black Ops 2 in the best light with the Wii U and the Xbox level pegging, and the PS3 lagging behind. However, the Wii U seems to fall short when it comes to performance as the Xbox 360 seems to be more dominant in comparison to the other two consoles and the PS3 comes second. With the two seasoned consoles they seem more superior as far as gameplay is concerned, although the Wii U matches the PS3 in a range of gameplay scenes.

Overall, they feel the Wii U version matches the Xbox 360 visually but falls short in terms of performance and this is a priority with CoD games. The PS3 edition seems smoother, yet the noticeable difference shows that Treyarch have had years to optimize their titles for both existing consoles, with the Wii U having a relatively short space of time. Some may suggest that games made for a specific hardware will rarely run as good as one it was built for.

This may give some gamers who have contemplated getting the new Wii U reason to believe the next gen consoles will far more superior to all of the existing ones. In other Black Ops 2 news, our previous post spoke about the varied weapons on offer and we highlighted some YouTube footage of the primary weapons, the best multiplayer guns and a new wonder weapon that can be built within the zombie’s gameplay.

In addition, we also documented a drop in sales as Black Ops 2 popularity wanes, and we discussed how some gamers might feel that the CoD franchise can do with a break. It’s easy to see how popular this genre of gaming has become and both Black Ops titles have been well received, but there is a concern that the series is starting to be less inclined to achieve the constant requirement of entertainment every year. Are you now interested in what CoD games will be like on the next gen consoles?

Source Article from http://www.inentertainment.co.uk/20121125/black-ops-2-on-wii-u-vs-ps3-vs-xbox-360-visual-showdown/

UK chart: COD Black Ops 2 holds off Hitman: Absolution

Hitman: Absolution has been held from the top spot in this week’s UK all-formats chart. Call of Duty: Black Ops 2 continued its reign on top despite an 87 per cent drop in sales from last week.
Absolution can console itself with earning the best opening week sales of any game in the series to date. It beat the previous best (2006’s Hitman: Blood Money) by a factor of three.

Black Ops 2 debuted last week with huge sales, but did not beat the launch weeks of the original Black Ops or last year’s Modern Warfare 3. In terms of second week sales however, Black Ops 2 is 15 per cent ahead of the latter.

A cavalcade of other new releases last week was headlined by the excellent Lego Lord of the Rings, which debuted in sixth place – behind chart stalwarts FIFA 13, Assassin’s Creed 3 and Halo 4.

Other new releases fared less well. Disney Epic Mickey 2: The Power of Two flopped into the chart in 34th place, ahead of Activision’s Family Guy: Back to the Multiverse in 35th.

Lower still was Sony’s Playstation All-Stars Battle Royale, placed in 38th.

The full chart lies below.

Hitman: Absolution Contracts Gamescom trailer

Source Article from http://www.eurogamer.net/articles/2012-11-26-uk-chart-cod-black-ops-2-holds-off-hitman-absolution