Black Ops 2 developer received death threats over weapon changes

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Call of Duty: Black Ops 2 design director David Vonderhaar is receiving death threats over the game’s latest update, which tweaks the firing rate of several weapons in multiplayer mode, according to a post from Activision’s Dan Amrich on One of Swords.

The title update’s patch notes state three weapons have been tweaked slightly — the damage for the AN-94 assault rifle has been reduced and two other snipers have had their rate of fire slowed. The alterations were made to better balance the game, but according to Amrich and tweets from Vonderhaar, players have reacted violently.

Amrich explained weapons are changed and balanced over time well after a game’s launch, and that the violent reaction to these changes is a detriment to the entire gaming community.

“Vahn often gets told he should die in a fire or kill himself or is a horrible person,” he continued. “If anybody thinks for a second that this is okay, it is not. But if the loudest voices in the Call of Duty ‘community’ act like an angry mob instead, guess how the entire world views Call of Duty? Now consider that these Internet Tough Guy rants and demands are not unique to COD, but exist everywhere, in many gaming communities. This is why the world often does not take gaming seriously; this is why gamers are assumed to be immature, whiny assholes. Because the immature, whiny assholes are louder.”

Amrich stated this behavior is uncalled for, and that if players find problems with the game there are more constructive ways to approach developers.

“When you make a mistake — because you do, we all do — or someone finds something wrong with something that you created, whether it be a meal or driving instructions or even a blog post, how would you prefer to find out that there is an issue?” he wrote. “Would you like someone to just say ‘hey, I noticed this and I think it’s not quite right; are you seeing what I see?’ Or would you react better to having someone scream in your face that since your mother didn’t have an abortion, you should commit suicide instead?

“If you enjoy your games, have a little respect for the people who make them — and stop threatening them with bodily harm every time they do their job.”

Source Article from http://www.polygon.com/2013/7/24/4552332/black-ops-2-developer-threatened-over-weapon-changes

‘Call of Duty: Ghosts’ PS4 and Xbox One multiplayer Gamescom reveal teased

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Gamescom, which is the biggest gaming event in Europe, will begin on Aug. 22. The conference should last until Aug. 25.

In addition to Mark Rubin and the rest of Infinity Ward, “Call of Duty: Ghosts” is also being developed by Neversoft and Raven Software. The video game will be shipping on Nov. 5 for the PC, PS3 and Xbox 360. The next-generation versions should also be available at the launches of the PS4 and Xbox One. You can pre-order the products from Amazon in the following links: “Call of Duty: Ghosts,” PS4 and Xbox One

Source Article from http://www.examiner.com/article/call-of-duty-ghosts-ps4-and-xbox-one-multiplayer-gamescom-reveal-teased

Vengeance DLC available August 1st on PS3/PC

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Black Ops 2 Vengeance DLC pack will launch on PS3/PC on August 1st.

This pack brings 4 new MP maps, a new zombies map, and new Ray Gun Mark II.

  • Cove: The stage is set for all-out conflict on this small, forgotten island in the middle of the Indian Ocean, with players battling it out amongst the wreckage of a jet that crash-landed during a smuggling operation gone wrong.
  • Detour: A destroyed suspension bridge, high above an East Coast waterway, packed with scattered vehicles, exposed iron and collapsed pavement where the head-to-head action will play out on multiple levels.
  • Rush: Get ready for fast, close-quarters engagements in this paintball course turned full-combat arena, giving players new opportunities and challenges to use the cover to their advantage.
  • Uplink: In this re-imagined adaptation of the fan-favorite multiplayer map “Summit” from the original Call of Duty®: Black Ops, players clash deep in the rain-soaked jungles of Myanmar, high atop a hi-tech mountain facility.

Treyarch continues to expand the Zombies story world in imaginative, mind-tripping ways with “Buried.” Once players meet up with the four survivors of Tranzit, they’ll begin to encounter the undead residents of an abandoned underground Old West mining town. A healthy arsenal of equipment and weapons will be at players’ disposal, but with one very special addition – something so powerful it will also appear in all other Call of Duty: Black Ops II Zombies maps (with the purchase of Vengeance DLC) – the Ray Gun Mark II.

Vengeance is the third map pack for Black Ops II. The pack will cost $14.99 or it’ll be free if you are a Season Pass owner. You can watch gameplay from the maps on our YouTube channel.

Source Article from http://www.charlieintel.com/2013/07/10/vengeance-dlc-arrives-on-ps3pc-august-1st/

Call of Duty: Ghosts has ‘whole studio’ looking at second-screen play

Call of Duty: Ghosts developer Infinity Ward is looking closely at tying second-screen play into its shooter from a campaign and multiplayer perspective. Executive producer, Mark Rubin has confirmed the company has a “whole studio” dedicated to exploring the possibilities.

Speaking with PostArcade, Rubin said that integrating the Call of Duty format into second-screen play is a mission, but the team is looking into it.

“It’s a little more of a challenge when it comes to our types of games,” he explained. “Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint. So we have to be careful about that.

“We have some ideas that I think are going to develop further as we go along in this generation. As with anything with a next-gen launch, you’ll start by dipping your toe in the water in a few places, and then move along from there.

“We actually have a whole department – a whole studio, basically – wrapped around the idea of second-screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer and I can’t talk too much about it now.”

Besides from the obvious function of calling in killstreak rewards using tablets, how would you like to see second-screen play integrated into Call of Duty: Ghosts? Or perhaps you hate the idea? Let us know which below.

Call of Duty: Ghosts hits PC, PS3 and Xbox 360 from November 5. It releases on PS4 and Xbox One at a later date.

Thanks MP1st.

Source Article from http://www.vg247.com/2013/07/08/call-of-duty-ghosts-has-whole-studio-looking-at-second-screen-play/

Call Of Duty: Ghosts Co-Op Confirmed By Infinity Ward

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Call of Duty: Ghosts‘s selection of multiplayer modes will include some sort of cooperative play. Infinity Ward community coordinator Candice Capen confirmed the existence of a co-op mode over Twitter today.

As you’d expect from an off-hand tweet, Capen’s announcement was vague and didn’t tell us much about what to expect:

@doyneamite @markderidder we’ll have a cooperative mode of sort, but we’re not announcing it yet and I’ve no clue when/if we will

— Candice Capen (@candyslexia) July 4, 2013

Call of Duty: Modern Warfare 2 and Modern Warfare 3, both developed by Infinity Ward, featured a co-op Spec Ops mode. Spec Ops was a series of standalone missions for 1-2 players set in locations culled from the campaign. Players played and replayed these missions in order to get high scores and unlock higher tiers of missions. IW thought highly enough of this mode to use it in two games so I would imagine they’d bring it back for Ghosts as well.
Modern Warfare 3 also introduced a co-op mode called Survival. In Survival, one to four players must defend against waves of progressively stronger enemies. It seems like every shooter ships with a “Horde Mode” like this these days so I wouldn’t be surprised to see Survival in Ghosts. However, I’d really love to see Infinity Ward pour their energy into developing a more original and satisfying co-op experience than this. Survival just didn’t really add anything to MW3.

One positive thing I’ll say about MW3‘s co-op, though, is that it felt like a key element of the game. Unlike MW2MW3 provided a full-fledged progression system for co-op as well as online matchmaking. Co-op was still very much the second fiddle to competitive multiplayer but it wasn’t just a side feature. It was an essential part of the package.

My hope for Ghosts‘ co-op is the same as my hope for the game in general. I’m really praying that Infinity Ward takes some risks. Fellow COD developer Treyarch is often derided for not being as skilled as IW but at least they try off-center ideas like zombie co-op and wager matches. I’d like to see a bit of recklessness from Infinity Ward as well. I realize they’re stewards of a billion-dollar franchise but if they want the series to maintain that lofty position, they’re going to need to mix things up.

Infinity Ward is taking their time with announcing multiplayer details for Ghosts. The first news about Ghosts‘s online play came last week, when they revealed the Free Fall map for competitive play. The map in question is a skyscraper that crumbles throughout the course of the map. Dynamic map events like this will no doubt play a large role in co-op and single-player as well.

Source Article from http://www.cinemablend.com/games/Call-Duty-Ghosts-Co-Op-Confirmed-By-Infinity-Ward-57306.html

Activision: Call of Duty Has ‘Never Been Stronger’

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It’s hard to get much bigger than Call of Duty. The most recent installment, Call of Duty: Black Ops II made $1 billion in 15 days and topped U.S. sales charts for 2012, continuing to appear at #2 even six months after its release.

While each installment continues to sell more than the lifetime sales of some entire franchises, Call of Duty will soon face something it hasn’t had to worry about in years: a console transition. As Xbox One and PlayStation 4 quickly approach, IGN spoke with Activision Publishing CEO Eric Hirshberg about whether or not he’s concerned about the megafranchise making the transition.

“All I can tell you is that the franchise has never been stronger,” Hirshberg told IGN. “At this moment in time, we have more people playing every month, more people logging on to play every day, a better digital business with people playing longer into the cycle of each product and purchasing more DLC and purchasing micro-DLC and purchasing season passes. Those are all the hard measures. How is the content we’re making selling? Are people enjoying it? That seems to be going well. Then you look at the softer measures, just in terms of social media engagement and video views. Anticipation is high for Ghosts. When you’re building off such a strong foundation of engaged players, that’s usually a pretty good sign.”

It all comes down to us making a great game every time out, and I’m confident that we are going to deliver something special with Ghosts.

“Now, at the end of the day, it all comes down to us making another great game,” Hirshberg continued. “That’s why we set the stage for greatness with Ghosts by wiping the slate clean creatively, not doing another Modern Warfare game with Infinity Ward, allowing them to create an entirely new narrative and cast of characters. We’ve changed to a world where America is not the dominant force, but an underdog. That opened up new visual opportunities. It opened up new gameplay opportunities. We’re shaking things up. Multiplayer is going to have new ideas. Dynamic maps are something we’re doing. Character customization is something we’re doing. The story mode is going to be…I don’t know if you’ve seen what we [showed at E3], but it’s gorgeous. It’s emotional. It’s got a different kind of tonality and feeling to it. It all comes down to us making a great game every time out, and I’m confident that we are going to deliver something special with Ghosts.”

Hirshberg also addressed the growing popularity of Call of Duty and how it’s even attracted Hollywood talent to work on the franchise. In addition to The Dark Knight writer David Goyer assisting on Black Ops II, Traffic writer Stephen Gaghan penned the script for Call of Duty: Ghosts.

“Steven Gaghan is writing the script with us. I’m excited about it,” Hirshberg said. “We’re reaching a point of maturity as an industry where a lot of the top Hollywood talent are gamers. They grew up playing games, the same way we did. They have a natural interest in it just as consumers. The other thing is that people look at where the entertainment audience is migrating and where people are spending the majority of their time and money. It’s an exciting industry to be involved in from that standpoint as well.”

“I still feel like we have a long way to go as an industry as far as developing the storytelling medium,” he continued. “It’s a gameplay medium first and foremost, and it should be. These are games. They’re interactive experiences. The creative process always starts with that – what would be a fun thing to do? But the level of immersion and the level of connection you can have with the characters, the level of interest we can generate in the storylines, I think can always be improved. I think Steve Gaghan, so far he’s knocking it out of the park for us.”

Call of Duty: Ghosts will hit stores on November 5th. For more, read our impressions from E3.

Source Article from http://www.ign.com/articles/2013/07/02/activision-call-of-duty-has-never-been-stronger

GameStop Ad reveals Ghosts preorder bonus “Free Fall – Dynamic Map”

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Google Adsense advertising has just revealed GameStop’s next preorder bonus for Call of Duty Ghosts, “Free Fall – Dynamic Bonus Map”.This is  pretty much all we know at this point since it hasn’t been officially announced by GameStop yet. Expect to see a trailer or GameStop commercial soon though.

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Source Article from http://www.charlieintel.com/2013/07/01/gamestop-ad-reveals-ghosts-preorder-bonus-free-fall-dynamic-map/