Nuk3town has been OFFICIALLY confirmed by Activision and Treyarch and you will get access to the map on the Black Ops 3 launch.
If you pre-order digitally, the map will be available as a download with no code needed. If you pre-order a physical copy of the game you will get a code inside the game box.
This fan favorite map from Black Ops has returned in a big way for PS4, Xbox One and PC. It has been re-designed from the ground up to highlight Treyarch’s new momentum-based, chained-movement system, allowing players to battle in this adrenaline-charged new NUK3TOWN map. Set in the year 2065, players will experience a fresh take on this classic run-and-gun, close-quarters multiplayer map.
David Vonderhaar has explained the changes and tunings just made for the Black Ops 3 Xbox One Beta:
Here is a summary of the weapon tuning and Specialist weapon and ability tuning changes we made for the Playstation beta and just released for the Xbox One beta. Still TBD if we are going to do this for PC.
Adjustments to the following weapons:
Increased time in between bursts
Has a slightly increased upward recoil pattern
Fire rate is a little faster
Hitting an enemy in the upper chest no longer 1-hit kills. Neck up does 1-hit kill
Used to kill in 4 shots out to 1250 units, now should only kill in 4 shots out to 800. Anything beyond 800 should take 5 shots to kill. 850 units is roughly the length of the bridge on Hunted.
Slightly increased recoil
Hip spread size is a little smaller.
Used to kill in 4 shots out to 350 units, now should only kill in 4 shots out to 300. Anything beyond 300 units will be at least 5 shots to kill.
Fire rate has increased by about 10%. Should be noticeable. Should take roughly 2.25 seconds to empty a standard magazine.
Up close damage increased. Should never cause a non-lethal hit within 250 units. Damage at a further distance has been reduced and can’t 1 hit kill as far out, even when ADS.
Delay between bursts has been reduced by a frame, very slight change.
Lasts 7 seconds now instead of 5
Lasts 5 seconds now instead of 4
Takes 2 full minutes to earn with no score, up from 1.5 minutes.
Travels back 700 units, down from 800
Range is 1400 units, down from 1600
Takes 2 full minutes to earn with no score, down from 3 minutes.
Lasts for 20 seconds if no attacks are made, up from 15 seconds.
Beam has a slightly smaller width. Have to be more on target to hit enemies
Time in deathcam after being killed is now 2.5 seconds, down from 3
Stays on when moving at full speed after activating for 5.5 seconds, up from 5
Clip size is now 6, down from 8
Explosion radius damage is slightly reduced
Takes 3 full minutes to earn with no score, down from 2 minutes.
The animation time to get up from the Rejack has been increased from 1 second to 1.5 seconds.
Activision released a new patch for PS4 and Xbox One yesterday for Advanced Warfare. You can see the details below.
Fixed an issue where Point Blank medals were not counting towards unlocking the camo for some pistols.
[Xbox One, PlayStation 4] Fixed an issue where Double Kill medals were not counting towards unlocking the camo for the SVO.
Fixed Aerial Assault Drone and Recon Drone out of world exploits on the Parliament map.
Fixed a rare issue where the Skyfire VFX would remain on the players screen for the duration of the match.
Fixed a rare issue where the XS1 Goliath would get stuck when being called in on the Skyrise map.
Game Mode Specific Updates:
Fixed out of map exploits on Parliament when using Exo-Grapple.
Fixed out of map exploits on Climate when using Exo-Grapple.
Map Specific Updates
Fixed various out of map/wall breach exploits on the Parliament map.
Fixed out of map exploits on Parliament when using Exo-Hover.
Fixed an area where players could get stuck behind an object on the Parliament map.
Fixed various out of map/wall breach exploits on the Skyrise map. (Please note that this is not for the spot under the helipad on Skyrise. We are still investigating a fix for this and should have a solution live in the next patch. Please continue to report players abusing this glitch in game, and our Security and Enforcement team will investigate these players).
Fixed various out of map/wall breach exploits on the Climate map.
Fixed out of map exploits on Climate when using Exo-Hover.
Fixed various out of map/wall breach exploits on the Overload map.
Fixed a rare issue where players would spawn in the same location on the Terrace map.
Fixed various out of map/wall breach exploits on the Greenband map.
Exo Zombies Updates
[Xbox One, Xbox 360] Fixed various out of map exploits where players could remain in place and not be attacked by zombies on the Descent Exo-Zombies map
Fixed various out of map exploits where players could remain in place and not be attacked by zombies on the Infection Exo-Zombies map.