New items now available in Black Ops 3 Black Market + Trailer

New weapons and personalization items have dropped in the Call of Duty®: Black Ops III Black Market, including the Banshii Pulse Shotgun, Rift E 9 Energy Pistol, Nightbreaker Melee Weapon and more. The mysterious Black Market vendor will be waiting for you to exchange your Cryptokeys or Call of Duty Points for a chance at completing your new loadout.

Call of Duty®: Black Ops III – Introducing Contracts and Blackjack [VIDEO]

Sign the dotted line and you’re on your way. Introducing Daily & Weekly Contracts, the newest way to earn free in-game rewards in the Black Market. Complete Daily Contracts for Cryptokey rewards, and take on Weekly Contracts for even more Cryptokeys as well as special Mercenary Contracts to activate the newest playable character for a limited gameplay time: Blackjack, the Black Market vendor himself.

Blackjack has access to unique talents as a mercenary. Rogue allows Blackjack to access the weapon of each Specialist he kills, while Gambler overclocks Blackjack’s power systems to activate a random Ability from his Specialist deck at an accelerated rate.

In addition to the arrival of Daily and Weekly Contracts, Special Contracts are currently available, starting with a free guaranteed Weapon Bribe and 10X Rare Supply Drops for earning 75 wins.

Contracts are available in the Black Market for PlayStation 4, Xbox One, and PC on June 14, 2016.

10th Specialist NOT in Supply Drops

This is some really big news. Not only will we NOT have to use a supply drop to get this 10th specialist character but we will also be able to earn Blackjack directly with contracts in Call of Duty: Black Ops 3.

Thanks to prestigeiskey for the video.

Black Ops 3 Season Pass Bonus Introduced

Activision have announced a new bonus for season pass holders of Black Ops 3. That’s right, they are not asking for any more money this time, shocking I know! Players will get a 10 rare supply drops, one weapon bribe, 10 liquid divinium. The weapon bribe guarantees you a weapon.

season-pass-bonus

Starting today, anyone who already owns or purchases Black Ops 3 Season Pass in the future will get the following bonus items:

Black Market:

  • One Weapon Bribe
  • Ten Rare Supply Drops

Dr. Monty’s:

  • Ten Vials of Liquid Divinium

What is a weapon bribe?

Weapon Bribes are a special kind of Supply Drop that include three items, one of which is guaranteed to be a ranged or melee weapon for use in multiplayer. Similarly, the ten Rare Supply Drops offered as part of the Season Pass Bonus will each offer three items, including at least one rare item or better. Supply Drops can feature anything from cosmetic items to unique weapons. For Zombies fans, Vials of Liquid Divinium can be used to craft Gobblegums—special consumables that can provide valuable offensive and defensive bonuses.

Source Activision Blog

New Weapons, Gestures and Taunts in Black Ops 3

Alongside the double cryptokey weekend, Treyarch have made a nice surprise by adding some new weapons and other items.

New Weapons:

  • FFAR (FAMAS)
  • Slash N Burn Axe (melee)
  • Skull Splitter (melee)
  • L4 Siege (Launcher)

Other Additions

  • New Taunts/Gestures
  • New Specialist Gear Sets

For more info around this check out Tmartn’s video below:

Black Ops 3 Patch v1.10 for PS4 and Xbox One

Treyarch have released a new patch for Xbox and PS4. See full patch notes below:

Patch Notes:

Multiplayer:

General

  • New “Music Tracks” option is available in the Option Menu. Players are now able to choose which music plays in the Multiplayer Frontend, or select to have no music at all.
  • Updated the “100 Percenter” Calling Card art and moved the challenge from Dark Ops to the main screen to reflect status as a “Challenge Master” reward.
  • Improved stability when accepting an invite without the title booted.
  • [PS4] Improved messaging when a Player without Eclipse attempts to join a Player with Eclipse in the Main Menu.
  • Leaderboards are now accessible after Maintenance messages are dismissed.
  • Fixed an error when returning to the lobby from a Custom Game match if the Hardcore game rule was enabled.

Specialists

  • Nomad
    • Rejack ability will now properly have a smoke effect if used while a Power Core Scorestreak is in effect.

Scorestreaks

  • Power Core
    • Resolved an issue where the Power Core was not destroying an enemy H.A.T.R.

Maps

  • [PS4] Verge
    • Fixed an issue where the Talon Scorestreak was able to navigate underneath the map in various locations.
    • The Hardpoint location next to the Southern bridge can no longer be captured from the outer side of the Northern walls.
    • Placed proper Player and Scorestreak collision on the back of the boat, in the river on the South end of the map.
    • Improved building appearance in the Northwest corner of the map.
    • Going behind the boulder on the street-side cliff is now considered out-of-bounds.
    • Improved bot pathing in the river during Custom Game matches.
    • Fixed an exploit where Players were able to stand on an unintended ledge.
    • Players are no longer able to mantle into some of the rocks.
    • Improved Player collision around Point B in the Domination game mode.
    • Players are no longer able to use Ruin’s Overdrive ability to run outside the boundaries in the Southeast corner of the map.
    • Fixed an exploit where Players were able to reach a particular metal beam in the center of the map.
  • [PS4] Knockout
    • Addressed an issue where Players could stand on the gate next to the cliff path.
    • Fixed Player camera intersecting the edge of gate near one of the gongs.
    • Fixed issues where the Players were able to stand in unintended areas next to the white dragon banner and the red veranda.
    • Fixed spawn issues at the beginning of 8-Player Gun Game and Free-for-All matches.
    • The Talon Scorestreak is no longer able to navigate inside the mountainous area around the Eastern edge of the map.
  • [PS4] Spire
    • Improved Player mantling across multiple objects in the map.
    • Fixed issues where the Talon Scorestreak was able to navigate to unintended areas beneath the outer catwalks.
  • [PS4] Rift
    • Fixed an exploit where Players were able to shoot through the window into the train.
    • Improved map performance near the stairsteps of the East platform.
  • Infection
    • Placed object in front of the barn’s woodpile, in order to close up the line of sight toward the wall run.
  • Hunted
    • Fixed an exploit where Players were able to mantle to an unintended area near the cave.
    • Addressed an issue where Players were able to reach an exploitable area next to the waterfall.
  • Breach
    • Addressed an exploit near the wall, North of the palace.
  • Splash
    • Players are no longer able to mantle into the ticket booth next to the starting area spawn.

Game Modes

  • Custom Games
    • Updated Official CWL Variants with new restricted items.
  • Arena
    • Additional item restrictions implemented in Arena.
      • Perks
        • Ghost
        • Sixth Sense
        • Tracker
      • Scorestreaks
        • Guardian
        • Hardened Sentry
      • Equipment
        • Trip Mine
        • Shock Charge
        • C4
    • New “Scrim Series” playlist introduced to Arena.
      • Play the official CWL game modes, maps, and rulesets.
      • No Protect & Ban, No Specialist Draft.
  • Hardcore
    • Resolved an issue where certain player-controlled Scorestreaks were not counting toward the teamkill kick limit.

Zombies:

General

  • Fixed a bug causing loss of functionality when activating a GobbleGum machine.
  • Resolved a bug causing the wrong menu item to be highlighted when backing out of a Public Match Lobby as the client.
  • Resolved a bug causing the wrong menu item to be highlighted when first entering Zombies.
  • Resolved a freeze in Theater regarding the creation of clips that include the level shortcut event on Shadows Of Evil.
  • Addressed an issue where players would still be targeted after activating the “In Plain Sight” GobbleGum.
  • Implemented various fixes for cases that caused a host migration to fail.

Shadows of Evil

  • Fixed a stability issue encountered while completing the Easter Egg.
  • Removed the depletion of Beast mode during a host migration.
  • Fixed an exploit allowing players to leave the playable space.
  • Fixed a bug causing the Margwa to still target players in Beast mode or while using the “In Plain Sight” GobbleGum.

The Giant

  • Resolved an XP exploit regarding the Fly Trap Easter Egg.
  • Added missing animations for Zombies that are affected by the “Pop Shocks” GobbleGum.
  • Fixed a rare crash loading The Giant.

Der Eisendrache

  • Resolved an issue causing unsmooth movement for clients navigating while in low gravity.
  • Fixed a rare bug regarding incorrect FX appearing on zombies while they are being consumed by the dragons.
  • Addressed an exploit that allowed use of the Ragnarok DG-4 to avoid death during a rocket test fire.

Zetsubou No Shima

  • Resolved steaming issues on perk machines and spider web walls.
  • Resolved a bug that prevented muting of other players on the scoreboard.
  • Addressed several issues with spider pathing.
  • Fixed various death barriers around the level.
  • Fixed an exploit created by zombies getting caught on spider webs indefinitely.
  • Resolved issues with electricity effects being stuck on a player’s screen after charging their shield with lightning.
  • Resolved a crash that occurs when picking up the Skull of Nan Sapwe after a player had left a public game.
  • Balanced Skull of Nan Sapwe weapon depletion and recharge rates.
  • Fixed an issue causing the players to lose their weapons when picking up the KT-4 while using the Skull of Nan Sapwe.
  • Fixed an issue causing the Skull of Nan Sapwe energy to deplete immediately upon activation.
  • Resolved issue blocking players from buying perks after respawning from an imprint plant.
  • Fixed instances of player being unable to pick up the KT-4 underwater plant ingredient.
  • Removed exploit allowing players to jump on top of plants.
  • Resolved an entity limit crash in split screen.
  • Fixed an exploit allowing players to skip the Easter Egg boss battle and see the narrative in-game cutscene.

DOA II

  • Added new Create Public Game option for DOA II in the lobby.
  • ROJ Guardian hitpoints clamped.
  • Silverback movement speed adjustments. Speed reduced 3%
  • Silverback more likely to use/chain special attacks.
  • Siegechicken vehicle time out reduced from 40 to 30.
  • Siegechicken vehicle added to Hangar bonus room.
  • Chicken eggs health boosted.
  • Fortitude now only gives Siege vehicles (SiegeBot and FIDO) a 1.75 time out multiplier, down from 2.0.
  • Nuke pickup added to bonus rooms.
  • Adjusted how enemy selects player targets.
  • Reduced the Spider’s melee range.
  • Reduced electric pole spawn count in a couple of arenas.
  • Made adjustments to how electrical poles are placed and how they spread out.

Source: Activision Support – sections for PS4, Xbox One

Eclipse DLC Gets Release Date for Xbox One – Black Ops 3 DLC #2

DLC 2 finally has a release date for the Xbox One. Xbox have confirmed that Eclipse will be available on Thursday, May 19th.

DLC Trailer

Multiplayer Maps:

  • Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere.
  • Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Utilize the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system.
  • Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior.
  • Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops Multiplayer combat into the center of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Take control of the key bridge, fortresses, tunnel systems and waterfalls as you engage in high-speed action through this medium-sized map.

Zombies:

  • Zetsubou No Shima: the highly-anticipated, all-new entry in the Call of Duty: Black Ops III Zombies storyline that spans the four DLC Map Packs for Black Ops III this year. The Origins characters continue on their mission to stop the zombie apocalypse not only in this universe but in all universes. Our heroes find themselves stranded on a remote Pacific island which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal, and plant biology has created horrors beyond belief. Zetsubou No Shima features a foliage rich island map including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests. Watch the prologue trailer now here.

Black Ops 3 Patch 1.09 Now Live

Treyarch have released a new patch, v1.09 for Black Ops 3. So far this update is only available to Xbox One and PC users. Highlights of the patch include weapon updates, specialist changes and general fixes. Full notes can be seen below:

Patch Notes: 

MULTIPLAYER:

General

  • Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
  • Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
  • Earned Prestige Calling Cards now properly display within the Calling Cards menu.

General Gameplay

  • Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
  • Addressed exploit where Players were able to gain extra momentum at end of a slide.
  • Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
  • Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
  • NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
  • Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
  • Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
  • Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
  • Fixed issues with the BlackCell projectile not properly impacting UAV’s.
  • Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
  • Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
  • Additional improvements to bot path selection and correction when becoming stuck.
  • Fixed an issue where certain weapons could be fired faster than their intended fire rate.

Black Market

  • Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
  • Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.

Perks

  • Ante-Up
    • Increased starting Scorestreak amount from 100 to 150.

Specialists

  • General
    • Reduced Specialist earn rate in the Hardpoint Gametype.
  • Reaper
    • Reduced accuracy when firing un-zoomed.
    • Reduced ammo count from 120 to 100.
  • Outrider
    • Increased First Raise speed.
    • Increased ADS speed.
    • Increased sprint recovery speed.
    • Increased ammo count from 8 to 10.
  • Spectre
    • Reduced leftover Power when Spectre is killed while Ripper is Active.
  • Ruin
    • Increased Overdrive earn rate.
  • Nomad
    • Increased Rejack earn rate.
  • Reaper
    • Increased Psychosis earn rate.
  • Firebreak
    • Reduced Heat Wave earn rate.
  • Battery
    • Reduced Kinetic Armor earn rate

Weapons

  • Submachine Guns
    • Kuda
      • Reduced 1-hit kill range in Hardcore Mode.
      • Laser Sight bonus more aligned with bonus received on other SMGs.
      • Reduced ADS movement, but no longer lose speed while firing.
    • VMP
      • Reduced ADS movement, but no longer lose speed while firing.
    • Weevil
      • Removed speed reduction while firing.
      • Increased ADS speed.
      • Increased sprint recovery speed.
      • Increased 5-hit kill range.
    • Vesper
      • Removed speed reduction while firing.
      • Increased ADS speed.
      • Increased sprint recovery speed.
      • Increased ability to control recoil.
    • Pharo
      • Removed speed reduction while firing.
      • Increased ADS speed.
    • Razorback
      • Removed speed reduction while firing.
      • Increased 4-hit kill range.
      • Reduced 1-hit kill range in Hardcore Mode.
    • HG-40
      • Increased 3-hit kill damage range.
  • Assault Rifles
    • HVK-30
      • Increased sprint recovery speed.
      • Increased aim stability.
      • Increased recoil stability.
    • ICR-1
      • Increased recoil stability.
    • Sheiva
      • Increased ADS Speed.
      • Increased flinch stability.
      • Rapid Fire now functions properly.
    • MX Garand
      • Increased fire rate, now performs better with Rapid Fire.
  • Shotguns
    • KRM-262
      • Increased 1-hit kill range potential.
    • Haymayker-12
      • Increased 3-hit kill range.
    • Argus
      • Increased 1-hit kill range potential when hip-firing.
  • Light Machine Guns
    • BRM
      • Increased ADS out speed.
      • Increased recoil stability.
    • Dingo
      • Increased tightness of bullet spread while ADS.
      • Increased hip-fire accuracy.
    • Gorgon
      • Increased ADS out speed.
      • Increased recoil stability.
      • Increased damage through light cover.
    • 48 Dredge
      • Increased Fire Rate.
      • Increased ADS out speed.

Attachments

  • Laser Sight
    • Increased the accuracy bonus received from Laser Sight.
  • Recon
    • Increased recoil stability.
  • BOA
    • Increased recoil stability.
  • Thermal
    • Increased recoil stability.
  • Ballistics CPU
    • Increased recoil stability.

Scorestreaks

  • Rolling Thunder
    • Increased drone count.
    • Increased entry speed.
  • R.A.P.S. Deploy Ship
    • Increased drone count per drop.
  • R.A.P.S. Drones
    • Increased movement speed of drones.

Maps

  • Nuk3town
    • Added additional spawn logic to mitigate spawn trapping.
  • Infection
    • Closed up a line of sight through the wood pile outside of the barn.
    • Fixed an issue where players could reach outside of the intended playspace.

Game Modes

  • Hardcore
    • In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
  • Hardpoint
    • Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
  • Uplink
    • Improved the ability to pick up a dropped Satellite Drone.

Challenges

  • The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
  • Increased window of time to earn the “Tag and Bag” medal.
  • Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.

ZOMBIES:

General

  • Blocked an exploit that allowed the players to use the Death Machine indefinitely.
  • Resolved an exploit allowing players to access unintended areas.
  • Fixed a crash that could occur during a host migration while reviving teammates.
  • Fixed an exploit where players would be able to keep their perks after being revived.
  • Resolved an error that occurs when Prestiging in Zombies.
  • Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
  • Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
  • Addressed stability issues regarding cross-mode play in split screen.

Shadows of Evil

  • Addressed an issue where players would rarely be killed while riding the train.
  • Fixed several bugs with the Undead Man Walking GobbleGum.

Der Eisendrache

  • Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
  • Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
  • Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
  • Addressed a variety of exploits where Players were able to exit the playable area.
  • Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.

DOA II

  • Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
  • Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
  • Increased weighting for karma points to determine winner in ROJ event.
  • Fixed bug where a player in last stand could pick items up.
  • Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
  • Added new reoccurring challenge, Eight before Fate.
  • Round no longer expires if a boss is still alive.
  • Added animations to the Siege Chicken.

Source:  Xbox One Support by Activision