Call of Duty Elite iOS Update 2.3.0 + Now Available for Windows Phones

Version 2.3.0 is now available for the Call of Duty Elite Mobile App on iOS devices.

It adds new features like expanded navigation and revamps the Clan HQ section, along with a few imrovements here and there.

Of course, if you already own the app, a notification for the update will automatically appear on your device. Check out some of the new improvements:

Expanded Navigation

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The app now features a new drawer style navigation option. You can simply tap the upper left corner to bring down the menu and choose your destination.

Revamped Clan HQ

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The Clan HQ panel now displays your clan’s most important stats and gives a clearer presentation of your clan’s overall performance

Bug Fixes

Bugs found in Tracked Challenges and the Follow/Unfollow feature have been fixed.

Download the Free App

You can download the Call of Duty Elite app for your iOS device for free right here if you haven’t yet.

Source Article from http://mp1st.com/2013/03/12/call-of-duty-elite-ios-update-2-3-0-now-available/?utm_source=rss&utm_medium=rss&utm_campaign=call-of-duty-elite-ios-update-2-3-0-now-available

Call of Duty Elite app now tracks Zombies and League Play stats

Further functionality added to Call of Duty iOS app.

Call of Duty Elite’s iOS app has been updated to include support for Black Ops 2’s Zombies and League Play.

The app now lets players access and analyse their Zombies stats “to help improve chances for survival” in their Zombies career, and provides a “detailed, per-season summary of division and subdivision rankings” for Black Ops 2’s League Play mode.

The update is available to download now for free from the iOS App Store.

And remember, Call of Duty: Elite’s suite of stat-tracking services is now available for free to everybody following Activision’s decision to scrap the subscription fee last year.

Source: App Store

Source Article from http://www.videogamer.com/xbox360/call_of_duty_elite/news/call_of_duty_elite_app_now_tracks_black_ops_2_zombies_and_league_play_stats.html

The evolution of Call of Duty Elite

In the time it’s taken me to write this sentence, more than 900 hours of Call of Duty: Black Ops 2 has been cumulatively played around the world by its millions of fans.

Last year, Call of Duty publisher Activision created a website to track that stat and other similar, almost alarming numbers live.

Scrolling down the lengthy page exposes tickers of numbers that move so fast it’s hard to keep up with the single digits. Instead, a curious reader has to rely on the hundreds, or the thousands, or the hundred thousands to settle on a single number long enough to think about what it might mean.

These live global stats are the heartbeat of one of the most played video games in the world.

They can be found on the official website for Call of Duty Elite, the series spanning service that tracks stats, improves gameplay and builds communities and competitions for the first-person shooter.

Launched in the fall of 2011, Elite was conceived by Activision as a service that would support fans of the Call of Duty franchise as they transition from one game to the next. Its initial goal, developers told me at the time, was to help Call of Duty become a sort of national pastime and extend the experience into a player’s daily life.

Now, 14 months since its launch, Elite’s goals seem unchanged, but the way it’s working to attain them has shifted dramatically.

Where once Elite was both a free and paid service, now it is free only. Elite TV, once aiming to become a sort of Call of Duty-themed mainstream television channel, has dropped its Hollywood aspirations to become something more akin to a Khan Academy for gamers. Where last year viewers found original video content created by Hollywood talent like Will Arnett, Jason Bateman and Tony and Ridley Scott, now Elite TV offers strategy videos, replay from matches and Call of Duty news.

 

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That shift was driven by a year of watching how Elite was being used. It became clear that there were three really big patterns, said Activision producer Jason Ades.

Stats, support of persistent teams, called clans, and competition.

Responding to gamers’ thirst for stats, Elite’s Beachhead Studio developers created a page dedicated to both global and personal stats, a place where a player could see what Ades refers to as “back of baseball card” information. It’s here where you can watch those global numbers whirl by or you can see how many times you’ve killed or been killed, how many shots you’ve fired and hours played. A player can also use more detailed statistics to analyze their play in hopes of upping their performance. That means tracking which weapons you’re best with, which areas in a map you die most often or take down most opponents.

“It’s what people do at the end of a long play session,” Ades said. “That was the number one thing, the stat service that we provide.”

Looking at the popularity of clans, the developers dropped their use of “groups” and pushed more clan support which fed into an increased interest in competition.

It’s that thirst for competition that will see the biggest effort this year.

League play allows gamers to drop into formal 30-day “seasons” designed to be played on a level playing field. Before playing your first league match, gamers have to compete in a number of placement matches. Elite then automatically determines which of the six divisions, and numerous subdivisions to place a player in. Each subdivision can host up to 200 players.

“It lets me tell the story about the game I just played. It lets me show off my custom class. It lets me go and converse with my friends in an interesting way.”

The idea is that a player will be more invested in a smaller competition when they know they have a better chance of doing well, rather than competing against the millions of Call of Duty players in the world for the same top spot.

“We’re really behind it,” Ades said. “It’s a key pillar of Elite and we’re going to support League as much as possible.”

Elite’s evolution is nudged along not just by what players are doing, but also by what the latest developer of a Call of Duty game is hoping to push in their title.

Black Ops 2 developer Treyarch, for instance, met regularly with Beachhead to discuss league play, they also pushed for livestreaming of video. And that conversation goes both ways.

The game’s popular Zombies mode was built on top of Call of Duty’s multiplayer mode this time, rather than its single player mode, specifically so Elite would be able to track stats and share them with players, said Jay Purear, director of brand development for Treyarch.

“Every single one of the Activision’s internal studios are always bringing their own sort of unique flavor to the Call of Duty franchise,” he said. “I think our role is to make sure that we keep some of our key Elite features, wherever possible, evolving and moving forward.”

While some of Elite’s strategy for building upon Call of Duty’s successes may have shifted, the core tenant for the service remains unchanged: the concept that Call of Duty isn’t just a video game, it’s a social experience.

“I absolutely believe at the center of Elite and the Call of Duty experience is that social aspect,” said Michael Gesner, executive producer at Beachhead Studios. “We tried to design a lot of our features around the idea that we’re facilitating the conversation around Call of Duty.”

While players may see the mobile app for Elite as a way to pull stats, Gesner and his team see it as a “conversation piece.”

“It lets me tell the story about the game I just played,” he said. “It lets me show off my custom class. It lets me go and converse with my friends in an interesting way.”

Good Game is an internationally syndicated weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Brian Crecente is a founding News Editor of Polygon.

Source Article from http://www.polygon.com/2013/1/21/3900050/the-evolution-of-call-of-duty-elite

MW3 Elite Memberships Extended by Activision

We’ve just received an email from the teams at Activison and Beachhead Studio informing us that our Elite Premium membership for MW3 will be extended till March 1st, 2013.

We don’t know yet if this applies to everyone, or just people who bought it last year in the November/December timeframe. Activision did promise the founders one extra month, and now it appears they are giving 3 extra months of service.

In the email they noted that memberships will be extended “November 8th between 7am and 1am EST” and during that timeframe, we may have troubles access ELITE. Also important: your PSN/XBL service list will not reflect these changes, but the extension will occur.

Once March 1st comes around, your premium status in MW3 will end -meaning your score in MW3 Ops/Challenges will not count; you cannot watch MW3 ELITE TV content; your vault looses slots, etc.

ELITE is FREE for Black Ops 2, meaning this premium extension has nothing to do with Elite and Black Ops 2 integration.

 

Source Article from http://www.charlieintel.com/2012/11/08/activision-extends-current-mw3-elite-premium-memberships/

Black Ops 2 Prestige & Zombie Emblems & League Icons

UPDATE: ADDED THE ZOMBIE EMBLEMS & League Emblems AT THE BOTTOM OF THE POST

A recent update to the Call of Duty Elite made these available. We do not know which order they come in but they are laid out in the way the files were numbered (1-15). We do not know yet whether these are all prestige emblems, some might be clan emblems.

Anyways, enjoy, share and tweet and like!

Click to enlarge

 

 

Black Ops 2 Has Better Multiplayer?

Love or hate Call of Duty, the game is quite relevant and will always fly off shelves. For the haters out there, there is something you should be aware of. The old traditional region-based matchmaking system used in the past is no more. It now works using latency and ping. This was confirmed by David Vonderhaar himself when asked about such things over Twitter.

In other words, this should help with constant host migration and drop-outs. The last think you need is to be going 22-2 and suddenly, host migration happens – but it doesn’t find one. The game is lost, and you never played that match. While the easy solution is of course dedicated servers, Treyarch is at least attempting to make things better.

Still not convinced? Well, remember that COD Elite service? In a nutshell, Elite offered stat tracking for the game + lots more with a paid subscription. Well, the launch was terrible and lots of the features didn’t work until months in. The decision was made to make Elite now completely free for all users. Now for those of you who got Elite to be able to save on DLC content, well, that is still being sold separately.

Even so, Elite has the following to offer:

Player HQ: Stat tracking and ability to modify classes outside of the game itself.
Clan HQ: Exactly what it sounds like. Make/Join clans and compete with others.
Zombies Leaderboards: Stat tracking for the dedicated Zombies mode.
Call of Duty Elite TV: Tips from the game devs, strategies, and pretty much anything to help you bring your “A game” to the battlefield.
Social Integration: You never really know what to expect here, but chances are, expect Facebook sharing and notification updates in relation to things you can do in the game.

One thing is for sure. There is definite effort being put in this time around to make the game more appealing to both casual and competitive players. You can look forward to all of this on November 13th.

Source Article from http://gamersyndrome.com/2012/ps3/black-ops-2-better-multiplayer/

Black Ops 2 DLC Information

First on Xbox 360, but no split between Elite and everyone else.

Call of Duty Elite will be completely free with Call of Duty: Black Ops II, with DLC being offered separately through a season pass or via ad-hoc map packs, Activision has announced.

Whilst the content will be a timed exclusive on Xbox 360, once content is released for a specific platform it will be available to all players on that platform at the same time – there will be no more Elite drop dates, followed by Content Collection drop dates.

“We’ve learned a lot in our first year of Call of Duty Elite, and we’re very proud that we over delivered on our commitment of playable content to our premium members,” said Activision Publishing CEO, Eric Hirshberg. “What we have realized is that several of the Call of Duty Elite services which are currently only available to our premium members for Call of Duty®: Modern Warfare 3 are things that would further unite, engage and delight our player community. So we are going to make them free for Call of Duty: Black Ops II.”

Coming to Xbox LIVE first, four Call of Duty: Black Ops II DLC Map Packs will deliver a variety of new Multiplayer and Zombies playable content and are expected to be available in 2013. The Season Pass will deliver all four Call of Duty: Black Ops II DLC Map Packs at a discounted suggested retail price of 4000 Microsoft Points, versus the regular DLC Map Pack price of 1200 MS Points each.

Call of Duty Elite for Black Ops II will offer:

 

  • Player HQ – Track Call of Duty: Black Ops II performance with rich game statistics, including enhanced match information such as heat maps and recent match data; track challenges and extensively modify your classes like never before using Treyarch’s new Pick 10 Create-a-Class system.
  • Clan HQ – Join an existing clan or start your own, invite friends and then take part in Call of Duty: Black Ops II clan competitions with cool digital prizing.
  • Zombies Support – For the millions of Zombies fans out there, now you can track your Zombies personal statistics and compare it to other players’ around the world.
  • Call of Duty Elite TV – Launching with tablet support with Call of Duty: Black Ops II, the new Call of Duty Elite TV will deliver a renewed community focus featuring developer tips and strategy programming, custom class overviews and more.
  • Social Sharing and Notifications – With Call of Duty Elite’s new notification system, you can stay updated with what is going on in Call of Duty: Black Ops II, as well as communicate directly with your clan.

Black Ops II will be released worldwide on November 13, but it’s not yet clear which platforms will support Elite.

 

MW3 Collection 4: Final Assault – Trailer and Release Date

Infinity Ward has announced that ELITE Drops 19-21 will be available September 6th for PS3 Elite Premium members.

ELITE Drops 19-21:

  • Special Ops Mission: Special Delievery
  • Special Ops Mission: Light ‘em Up
  • Game Mode: Special Ops Chaos Mode
A release date for Collection 3 Chaos Pack for PS3 will be announced next week, (via @candyslexia)

Infinity Ward has also (re)confirmed that ELITE Drops 22-24 will be available September 5th for Xbox LIVE Elite Premium Members

ELITE Drops 22-24:

  • MP Map: Gulch
  • MP Map: Boardwalk
  • MP Map: Parish
Collection 4 Final Assault, which includes 5 MP Maps, will be available September 6th for everyone on Xbox LIVE for 1200 MSP.

SOURCE: Infinity Ward

Black Ops 2 Elite integration details coming next month – Elite 2.0

September reveal planned for Elite 2.0’s “innovative features”.

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The first details on Call of Duty: Elite’s integration with Black Ops II will be released during September, Activision has revealed.

Beyond the revelation that this year’s version of Elite will include “several innovative features”, it’s currently unknown how the service will function with Treyarch’s upcoming sequel.

A subscription to the online service is also absent from Black Ops II’s Care Package and Hardened Edition. In contrast, a pre-paid 12 month subscription was included with Modern Warfare 3’s Hardened Edition.

Call of Duty: Elite is an online service offering premium consumers early access to all Call of Duty DLC. Users are also able to track their stats and access a series of exclusive videos from the developers.

Over 10 million people are said to have registered for the service, with over 2m of them signing up to a premium membership.