PS4 and Xbox One making gamers hesitant on pre-ordering Call of Duty: Ghosts

The imminent arrival of the PS4 and Xbox One is causing consumers to wait before pre-ordering Call of Duty: Ghosts, Activision has said.

Eric Hirshberg, CEO of Activision Publishing explained that this is why pre-orders for Ghosts are currently “well below the record-setting pace set by Call of Duty: Black Ops II last year”.

He added: “Our quantitative consumer research indicates that hesitation amongst past club pre-orders is primarily due to not knowing which platform they will be playing on, which is natural at this time in the console transition.”

All isn’t lost for Ghosts, however, with Hirshberg adding that “pre-orders are over double those of Call of Duty: Black Ops, which is the last time we launched a new sub-brand for the franchise”.

“We also have in place the most aggressive marketing retail and digital programs in the history of the franchise,” he explained. “We’ve made substantial investments to make Ghosts a showcase for the next-gen consoles and also the best current-gen Call of Duty title ever.”

Call of Duty: Ghosts will be released November 5 for Xbox 360, PS3, PC and Wii U, with PS4 and Xbox One versions also set to arrive alongside the new console launches.

Source: Activision Q2 Earnings Call via Seeking Alpha

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‘Call of Duty: Ghosts’ PS4 and Xbox One multiplayer Gamescom reveal teased


Gamescom, which is the biggest gaming event in Europe, will begin on Aug. 22. The conference should last until Aug. 25.

In addition to Mark Rubin and the rest of Infinity Ward, “Call of Duty: Ghosts” is also being developed by Neversoft and Raven Software. The video game will be shipping on Nov. 5 for the PC, PS3 and Xbox 360. The next-generation versions should also be available at the launches of the PS4 and Xbox One. You can pre-order the products from Amazon in the following links: “Call of Duty: Ghosts,” PS4 and Xbox One

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Call of Duty: Ghosts has ‘whole studio’ looking at second-screen play

Call of Duty: Ghosts developer Infinity Ward is looking closely at tying second-screen play into its shooter from a campaign and multiplayer perspective. Executive producer, Mark Rubin has confirmed the company has a “whole studio” dedicated to exploring the possibilities.

Speaking with PostArcade, Rubin said that integrating the Call of Duty format into second-screen play is a mission, but the team is looking into it.

“It’s a little more of a challenge when it comes to our types of games,” he explained. “Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint. So we have to be careful about that.

“We have some ideas that I think are going to develop further as we go along in this generation. As with anything with a next-gen launch, you’ll start by dipping your toe in the water in a few places, and then move along from there.

“We actually have a whole department – a whole studio, basically – wrapped around the idea of second-screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer and I can’t talk too much about it now.”

Besides from the obvious function of calling in killstreak rewards using tablets, how would you like to see second-screen play integrated into Call of Duty: Ghosts? Or perhaps you hate the idea? Let us know which below.

Call of Duty: Ghosts hits PC, PS3 and Xbox 360 from November 5. It releases on PS4 and Xbox One at a later date.

Thanks MP1st.

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Call Of Duty: Ghosts Co-Op Confirmed By Infinity Ward


Call of Duty: Ghosts‘s selection of multiplayer modes will include some sort of cooperative play. Infinity Ward community coordinator Candice Capen confirmed the existence of a co-op mode over Twitter today.

As you’d expect from an off-hand tweet, Capen’s announcement was vague and didn’t tell us much about what to expect:

@doyneamite @markderidder we’ll have a cooperative mode of sort, but we’re not announcing it yet and I’ve no clue when/if we will

— Candice Capen (@candyslexia) July 4, 2013

Call of Duty: Modern Warfare 2 and Modern Warfare 3, both developed by Infinity Ward, featured a co-op Spec Ops mode. Spec Ops was a series of standalone missions for 1-2 players set in locations culled from the campaign. Players played and replayed these missions in order to get high scores and unlock higher tiers of missions. IW thought highly enough of this mode to use it in two games so I would imagine they’d bring it back for Ghosts as well.
Modern Warfare 3 also introduced a co-op mode called Survival. In Survival, one to four players must defend against waves of progressively stronger enemies. It seems like every shooter ships with a “Horde Mode” like this these days so I wouldn’t be surprised to see Survival in Ghosts. However, I’d really love to see Infinity Ward pour their energy into developing a more original and satisfying co-op experience than this. Survival just didn’t really add anything to MW3.

One positive thing I’ll say about MW3‘s co-op, though, is that it felt like a key element of the game. Unlike MW2MW3 provided a full-fledged progression system for co-op as well as online matchmaking. Co-op was still very much the second fiddle to competitive multiplayer but it wasn’t just a side feature. It was an essential part of the package.

My hope for Ghosts‘ co-op is the same as my hope for the game in general. I’m really praying that Infinity Ward takes some risks. Fellow COD developer Treyarch is often derided for not being as skilled as IW but at least they try off-center ideas like zombie co-op and wager matches. I’d like to see a bit of recklessness from Infinity Ward as well. I realize they’re stewards of a billion-dollar franchise but if they want the series to maintain that lofty position, they’re going to need to mix things up.

Infinity Ward is taking their time with announcing multiplayer details for Ghosts. The first news about Ghosts‘s online play came last week, when they revealed the Free Fall map for competitive play. The map in question is a skyscraper that crumbles throughout the course of the map. Dynamic map events like this will no doubt play a large role in co-op and single-player as well.

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Activision: Call of Duty Has ‘Never Been Stronger’


It’s hard to get much bigger than Call of Duty. The most recent installment, Call of Duty: Black Ops II made $1 billion in 15 days and topped U.S. sales charts for 2012, continuing to appear at #2 even six months after its release.

While each installment continues to sell more than the lifetime sales of some entire franchises, Call of Duty will soon face something it hasn’t had to worry about in years: a console transition. As Xbox One and PlayStation 4 quickly approach, IGN spoke with Activision Publishing CEO Eric Hirshberg about whether or not he’s concerned about the megafranchise making the transition.

“All I can tell you is that the franchise has never been stronger,” Hirshberg told IGN. “At this moment in time, we have more people playing every month, more people logging on to play every day, a better digital business with people playing longer into the cycle of each product and purchasing more DLC and purchasing micro-DLC and purchasing season passes. Those are all the hard measures. How is the content we’re making selling? Are people enjoying it? That seems to be going well. Then you look at the softer measures, just in terms of social media engagement and video views. Anticipation is high for Ghosts. When you’re building off such a strong foundation of engaged players, that’s usually a pretty good sign.”

It all comes down to us making a great game every time out, and I’m confident that we are going to deliver something special with Ghosts.

“Now, at the end of the day, it all comes down to us making another great game,” Hirshberg continued. “That’s why we set the stage for greatness with Ghosts by wiping the slate clean creatively, not doing another Modern Warfare game with Infinity Ward, allowing them to create an entirely new narrative and cast of characters. We’ve changed to a world where America is not the dominant force, but an underdog. That opened up new visual opportunities. It opened up new gameplay opportunities. We’re shaking things up. Multiplayer is going to have new ideas. Dynamic maps are something we’re doing. Character customization is something we’re doing. The story mode is going to be…I don’t know if you’ve seen what we [showed at E3], but it’s gorgeous. It’s emotional. It’s got a different kind of tonality and feeling to it. It all comes down to us making a great game every time out, and I’m confident that we are going to deliver something special with Ghosts.”

Hirshberg also addressed the growing popularity of Call of Duty and how it’s even attracted Hollywood talent to work on the franchise. In addition to The Dark Knight writer David Goyer assisting on Black Ops II, Traffic writer Stephen Gaghan penned the script for Call of Duty: Ghosts.

“Steven Gaghan is writing the script with us. I’m excited about it,” Hirshberg said. “We’re reaching a point of maturity as an industry where a lot of the top Hollywood talent are gamers. They grew up playing games, the same way we did. They have a natural interest in it just as consumers. The other thing is that people look at where the entertainment audience is migrating and where people are spending the majority of their time and money. It’s an exciting industry to be involved in from that standpoint as well.”

“I still feel like we have a long way to go as an industry as far as developing the storytelling medium,” he continued. “It’s a gameplay medium first and foremost, and it should be. These are games. They’re interactive experiences. The creative process always starts with that – what would be a fun thing to do? But the level of immersion and the level of connection you can have with the characters, the level of interest we can generate in the storylines, I think can always be improved. I think Steve Gaghan, so far he’s knocking it out of the park for us.”

Call of Duty: Ghosts will hit stores on November 5th. For more, read our impressions from E3.

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GameStop Ad reveals Ghosts preorder bonus “Free Fall – Dynamic Map”


Google Adsense advertising has just revealed GameStop’s next preorder bonus for Call of Duty Ghosts, “Free Fall – Dynamic Bonus Map”.This is  pretty much all we know at this point since it hasn’t been officially announced by GameStop yet. Expect to see a trailer or GameStop commercial soon though.


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Turtle Beach releasing three Call of Duty: Ghosts headsets

Turtle Beach is releasing so many Call of Duty: Ghosts headsets that they should call the Ghostbusters. At their E3 booth, I was shown three Turtle Beach headsets that come to us as the fruit of the Turtle Beach-Activision partnership: Shadow, Spectre and Phantom — cleverly titled with names that fit the Ghosts motif.

Each of the headsets is based on current Turtle Beach headsets already available. The Shadow is essentially the Ear Force X12, the Spectre is the XP SEVEN, and the Phantom is the XP510. What’s different is the white color scheme and the Ghosts branding.

The first Call of Duty: Ghosts headset is the Ear Force Shadow, useable with PC, Mac, PS3 and Xbox 360, and powered by USB. You can tune and adjust bass and treble levels, and can separate game and chat volume controls. You have a microphone monitor that lets you adjust how little of your own voice you can hear when you speak. Dynamic Chat Boost will automatically raise the volume of chat when the game gets louder, and the ear cushions are a breathable mesh.

Turtle Beach Call of Duty: Ghosts Ear Force Shadow

The next Ghosts headset is the Ear Force Spectre, the equivalent of the XP SEVEN. The Spectre also works with PC, Mac, PS3, Xbox 360 and mobile, equipped with a detachable boom mic for when you want to use it with your mobile phone. It will come with the Audio Control Unit of the XP SEVEN, so you can switch between Turtle Beach’s audio presets. Also, it comes with interchangeable speaker plates.
Turtle Beach Call of Duty: Ghosts Ear Force Spectre headset


The last of the three headsets I was shown is the Ear Force Phantom. The Phantom is wireless, compatible with the Xbox 360, PS3 and mobile devices. The Phantom is the Ghosts brand of the Ear Force XP 510, which sells for $289.95 — the most expensive of Turtle Beach’s headsets. The Phantom uses Dual-Band Wi-Fi Wireless for zero interference, and the Bluetooth lets you stream music or take phone calls without leaving the game.

While you don’t get the Audio Control Unit of the Spectre, the Shadow is no slouch in the audio department; it uses Dual-Stage Audio Processing for Dolby Digital Surround Sound, complete with adjustable surround sound angles. There’s no interchangeable speaker plates available with the Phantom, but you still have the Call of Duty: Ghosts branding on it.

Turtle Beach Call of Duty: Ghosts Phantom wireless headset

There’s no release date or prices announced for these headsets, but I would guess that they’ll release with the game on November 5, and their costs will be equivalent to those of the headsets they’re based on.

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‘Call of Duty: Ghosts’ PS4 and Xbox One facial structure improvements revealed


New details have been revealed by Daniel Suarez regarding the facial structure improvements for the PS4 and Xbox One versions of the upcoming multiplatform video game, “Call of Duty: Ghosts.” In an interview with PS3 Trophies on June 27, the vice president of production at Activision disclosed that they were able to double the amount of bones on the faces of the character models thanks to the added horsepower from the two next-generation systems. The improvements will help increase the immersion of the dialogue and story.

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Activision Not Concerned With Destiny Cannibalizing Call of Duty


We’ve talked a lot about Halo the past week or so, but really, the battle over time spent playing multiplayer shooters is really going to heat up as the next console generation begins in the fall. There are so many shooters being designed with focus specifically on multiplayer that gamers might be on overload between Halo, Call of Duty: Ghosts, Battlefield 4, Titanfall, Destiny and more.

Two of those are now firmly under the stable of Activision, annual cash machine Call of Duty, and Bungie’s MMO-ish FPS, Destiny. Both are likely going to be very big titles and available across all systems, but Activision Publishing CEO Eric Hirshberg is not worried about them cannibalizing one another, telling IGN they can “peacefully coexist.”

“At the end of the day, it’s a first-person shooter by Bungie. Everyone who loved Halo is going to love Destiny.”

“They’re very different games made by very different creative visionaries…I think that what Call of Duty has done, it’s done better than anybody…What Bungie has done, they have done better than anyone as well. The first-person shooter genre has shown tremendous staying power, as well as tremendous capacity in terms of the appetite people have for it.”

He believes the two won’t interfere with the other within the brand, and I agree with him. Why? Well, any time I write anything critical of Halo, its devotees call me a Call of Duty fanboy. And when I turn the lens toward COD’s flaws, I’m branded a Halo-lover instead. These two camps are very much opposed to each other, at least when you look at their most hardcore fans. And if Destiny is essentially “new Halo” as it’s being advertised, I expect this sort of dynamic to remain in place. Those who avidly play one, generally speaking, seem to have some degree of distaste for the other. This isn’t always true of course, but COD vs. Halo has always been a big divide in the video game world, as both may be shooters but have drastically different styles of gameplay.

In my estimation Hirshberg is right, and since these two camps have been separate anyway, having both under one roof isn’t a bad thing. In fact, it could be the best of both worlds for Activision. The potential for cannibalism would be much more obvious if say, one company was putting out both COD and Battlefield, or Destiny and Halo as a pair, which would be far more redundant. Titanfall, as of now, is a wildcard, and it’s not yet clear if that will pull fans from one camp or the other, as it seems to have a bit both shooter styles contained within.

I think it’s an incredibly good strategy that Activision now has COD and Destiny to their name. COD will be a perennial money printing device for years to come, even if sales finally start to dip, while Destiny very well could be the next big IP available across all the new consoles. That said, it could also somehow fail to deliver, and Activision would be left holding a very expensive bag, as they have a lot sunk into Destiny. That does seem a bit unlikely however. Mostly, I think Activision is in a pretty strong position IP-wise going forward as a result of the Bungie pick-up.

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