New Weapons, Gestures and Taunts in Black Ops 3

Alongside the double cryptokey weekend, Treyarch have made a nice surprise by adding some new weapons and other items.

New Weapons:

  • FFAR (FAMAS)
  • Slash N Burn Axe (melee)
  • Skull Splitter (melee)
  • L4 Siege (Launcher)

Other Additions

  • New Taunts/Gestures
  • New Specialist Gear Sets

For more info around this check out Tmartn’s video below:

5 Maps Now Confirmed for Modern Warfare Remastered

In a recent interview by Forbes with EVP of Call of Duty we now have confirmed 5 out of 10 multiplayer maps that will be available at launch.

Confirmed MP Maps

  1. Crash
  2. Overgrown
  3. Crossfire
  4. Backlot
  5. Bog

How much does Modern Warfare remastered cost?

  • Legacy Edition and Digital Legacy Edition – Include both Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered, SRP $79.99.
  • Digital Deluxe Edition – Includes Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered and Season Pass, SRP $99.99.
  • Legacy Pro Edition – Includes Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Season Pass, collectible SteelbookTM, official game soundtrack and additional digital items, SRP $119.99

Source: Forbes

Activision Responds to Negative Reaction over Infinite Warfare Trailer

During the Activision Q1 earnings conference call, CEO Eric Hirshberg addressed the negativity around the new infinite warfare trailer which has received over 370,000 dislikes on YouTube – the highest ever for a Call of Duty trailer.

First of all, you gotta love the passion of gamers. This is an industry like no other and a fan base like no other. We love that our fans treat this franchise like their own and have such strong points of view about it. There just aren’t many entertainment franchises on earth that can generate the kind of passion that Call of Duty can… and that’s a good thing.

Secondly, of course, we know there are people in our community who are nostalgic for the boots on the ground-style gameplay; that’s why we made Modern Warfare Remastered. But we also have millions of people in our community who want to have new innovative experiences in the game each year and Infinite Warfare is going to deliver that.

The good news is this year we found a way to deliver both in one package while keeping our community together. While of course we see the passionate opinions online, we also look at other measurements and the fact is — while it’s very early — pre-orders are off to a very strong start. Views of the reveal trailer … are up and, in fact, the number of likes per view on the Infinite Warfare trailer are the highest we’ve ever seen.

We’ve seen this in the franchise before. The reveal trailer for Black Ops 2, which took the franchise into the future for the first time, had the most dislikes of any reveal trailer we had ever made at that time. And that went on to become our most successful game ever.

Right now, the franchise has never been stronger. We have more people playingBlack Ops 3, a game that takes place in the future, with boost jumps and fictitious weapons, than any game in our history.

What we know for sure is that if we always just did what worked in the past and never took any creative risks, we wouldn’t have a franchise. The day to worry is the day we stop trying new things.

Source: Polygon

Black Ops 3 Patch v1.10 for PS4 and Xbox One

Treyarch have released a new patch for Xbox and PS4. See full patch notes below:

Patch Notes:

Multiplayer:

General

  • New “Music Tracks” option is available in the Option Menu. Players are now able to choose which music plays in the Multiplayer Frontend, or select to have no music at all.
  • Updated the “100 Percenter” Calling Card art and moved the challenge from Dark Ops to the main screen to reflect status as a “Challenge Master” reward.
  • Improved stability when accepting an invite without the title booted.
  • [PS4] Improved messaging when a Player without Eclipse attempts to join a Player with Eclipse in the Main Menu.
  • Leaderboards are now accessible after Maintenance messages are dismissed.
  • Fixed an error when returning to the lobby from a Custom Game match if the Hardcore game rule was enabled.

Specialists

  • Nomad
    • Rejack ability will now properly have a smoke effect if used while a Power Core Scorestreak is in effect.

Scorestreaks

  • Power Core
    • Resolved an issue where the Power Core was not destroying an enemy H.A.T.R.

Maps

  • [PS4] Verge
    • Fixed an issue where the Talon Scorestreak was able to navigate underneath the map in various locations.
    • The Hardpoint location next to the Southern bridge can no longer be captured from the outer side of the Northern walls.
    • Placed proper Player and Scorestreak collision on the back of the boat, in the river on the South end of the map.
    • Improved building appearance in the Northwest corner of the map.
    • Going behind the boulder on the street-side cliff is now considered out-of-bounds.
    • Improved bot pathing in the river during Custom Game matches.
    • Fixed an exploit where Players were able to stand on an unintended ledge.
    • Players are no longer able to mantle into some of the rocks.
    • Improved Player collision around Point B in the Domination game mode.
    • Players are no longer able to use Ruin’s Overdrive ability to run outside the boundaries in the Southeast corner of the map.
    • Fixed an exploit where Players were able to reach a particular metal beam in the center of the map.
  • [PS4] Knockout
    • Addressed an issue where Players could stand on the gate next to the cliff path.
    • Fixed Player camera intersecting the edge of gate near one of the gongs.
    • Fixed issues where the Players were able to stand in unintended areas next to the white dragon banner and the red veranda.
    • Fixed spawn issues at the beginning of 8-Player Gun Game and Free-for-All matches.
    • The Talon Scorestreak is no longer able to navigate inside the mountainous area around the Eastern edge of the map.
  • [PS4] Spire
    • Improved Player mantling across multiple objects in the map.
    • Fixed issues where the Talon Scorestreak was able to navigate to unintended areas beneath the outer catwalks.
  • [PS4] Rift
    • Fixed an exploit where Players were able to shoot through the window into the train.
    • Improved map performance near the stairsteps of the East platform.
  • Infection
    • Placed object in front of the barn’s woodpile, in order to close up the line of sight toward the wall run.
  • Hunted
    • Fixed an exploit where Players were able to mantle to an unintended area near the cave.
    • Addressed an issue where Players were able to reach an exploitable area next to the waterfall.
  • Breach
    • Addressed an exploit near the wall, North of the palace.
  • Splash
    • Players are no longer able to mantle into the ticket booth next to the starting area spawn.

Game Modes

  • Custom Games
    • Updated Official CWL Variants with new restricted items.
  • Arena
    • Additional item restrictions implemented in Arena.
      • Perks
        • Ghost
        • Sixth Sense
        • Tracker
      • Scorestreaks
        • Guardian
        • Hardened Sentry
      • Equipment
        • Trip Mine
        • Shock Charge
        • C4
    • New “Scrim Series” playlist introduced to Arena.
      • Play the official CWL game modes, maps, and rulesets.
      • No Protect & Ban, No Specialist Draft.
  • Hardcore
    • Resolved an issue where certain player-controlled Scorestreaks were not counting toward the teamkill kick limit.

Zombies:

General

  • Fixed a bug causing loss of functionality when activating a GobbleGum machine.
  • Resolved a bug causing the wrong menu item to be highlighted when backing out of a Public Match Lobby as the client.
  • Resolved a bug causing the wrong menu item to be highlighted when first entering Zombies.
  • Resolved a freeze in Theater regarding the creation of clips that include the level shortcut event on Shadows Of Evil.
  • Addressed an issue where players would still be targeted after activating the “In Plain Sight” GobbleGum.
  • Implemented various fixes for cases that caused a host migration to fail.

Shadows of Evil

  • Fixed a stability issue encountered while completing the Easter Egg.
  • Removed the depletion of Beast mode during a host migration.
  • Fixed an exploit allowing players to leave the playable space.
  • Fixed a bug causing the Margwa to still target players in Beast mode or while using the “In Plain Sight” GobbleGum.

The Giant

  • Resolved an XP exploit regarding the Fly Trap Easter Egg.
  • Added missing animations for Zombies that are affected by the “Pop Shocks” GobbleGum.
  • Fixed a rare crash loading The Giant.

Der Eisendrache

  • Resolved an issue causing unsmooth movement for clients navigating while in low gravity.
  • Fixed a rare bug regarding incorrect FX appearing on zombies while they are being consumed by the dragons.
  • Addressed an exploit that allowed use of the Ragnarok DG-4 to avoid death during a rocket test fire.

Zetsubou No Shima

  • Resolved steaming issues on perk machines and spider web walls.
  • Resolved a bug that prevented muting of other players on the scoreboard.
  • Addressed several issues with spider pathing.
  • Fixed various death barriers around the level.
  • Fixed an exploit created by zombies getting caught on spider webs indefinitely.
  • Resolved issues with electricity effects being stuck on a player’s screen after charging their shield with lightning.
  • Resolved a crash that occurs when picking up the Skull of Nan Sapwe after a player had left a public game.
  • Balanced Skull of Nan Sapwe weapon depletion and recharge rates.
  • Fixed an issue causing the players to lose their weapons when picking up the KT-4 while using the Skull of Nan Sapwe.
  • Fixed an issue causing the Skull of Nan Sapwe energy to deplete immediately upon activation.
  • Resolved issue blocking players from buying perks after respawning from an imprint plant.
  • Fixed instances of player being unable to pick up the KT-4 underwater plant ingredient.
  • Removed exploit allowing players to jump on top of plants.
  • Resolved an entity limit crash in split screen.
  • Fixed an exploit allowing players to skip the Easter Egg boss battle and see the narrative in-game cutscene.

DOA II

  • Added new Create Public Game option for DOA II in the lobby.
  • ROJ Guardian hitpoints clamped.
  • Silverback movement speed adjustments. Speed reduced 3%
  • Silverback more likely to use/chain special attacks.
  • Siegechicken vehicle time out reduced from 40 to 30.
  • Siegechicken vehicle added to Hangar bonus room.
  • Chicken eggs health boosted.
  • Fortitude now only gives Siege vehicles (SiegeBot and FIDO) a 1.75 time out multiplier, down from 2.0.
  • Nuke pickup added to bonus rooms.
  • Adjusted how enemy selects player targets.
  • Reduced the Spider’s melee range.
  • Reduced electric pole spawn count in a couple of arenas.
  • Made adjustments to how electrical poles are placed and how they spread out.

Source: Activision Support – sections for PS4, Xbox One

Eclipse DLC Gets Release Date for Xbox One – Black Ops 3 DLC #2

DLC 2 finally has a release date for the Xbox One. Xbox have confirmed that Eclipse will be available on Thursday, May 19th.

DLC Trailer

Multiplayer Maps:

  • Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere.
  • Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Utilize the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system.
  • Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior.
  • Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops Multiplayer combat into the center of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Take control of the key bridge, fortresses, tunnel systems and waterfalls as you engage in high-speed action through this medium-sized map.

Zombies:

  • Zetsubou No Shima: the highly-anticipated, all-new entry in the Call of Duty: Black Ops III Zombies storyline that spans the four DLC Map Packs for Black Ops III this year. The Origins characters continue on their mission to stop the zombie apocalypse not only in this universe but in all universes. Our heroes find themselves stranded on a remote Pacific island which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal, and plant biology has created horrors beyond belief. Zetsubou No Shima features a foliage rich island map including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests. Watch the prologue trailer now here.

Zombies Coming to Infinite Warfare

Activision have confirmed that the Co-op mode in Infinite Warfare will introduce a zombies mode which has been described as a “wild ride”.

Additionally, Infinite Warfare will introduce an original cooperative Zombies mode that takes players on a wild ride through a new storyline with unique gameplay features and mechanics. More details about multiplayer and the new zombies experience will be announced at a later date.